Routine Post Production Layoffs harmful to expertise and productivity.(Michael Phillips)

29Oct12

Insecure working conditions are ubiquitous through-out the various content industries. But at least among game developers, there is some concern that the production->layoffs->hire for new production model is bad for the quality and creativity of game design. Modern video games take huge teams of people working for months or years to get them done, and developing a game is like writing a novel: unless you are writing to spec pulp, for each new game, you get to learn how to do what it needs while you create it. It takes the entire development cycle of a game for these large teams to learn to work together and to learn the new things they need for the current game, so when most of the staff is then laid off and new staffers are hired to replace them on the next big project, all of that time and effort and learning that went into building an efficient and effective team is thrown out the door and the learning curve begins all over again. All the time that a team spends on learning how to be a team is time that isn’t being spent learning how to do the new things technically, artistically, mechanically that the new project is going to demand of them.http://www.wired.com/gamelife/2012/10/lionhead-layoffs/

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