Steve Jobs’ influence on the gaming industry


Chapter seven of Media Work provides create insight into the state of the creative video gaming industry. What strikes me most is level of management that is actually involved. Another facet that makes the video game industry interesting to me is the limited amount of freelancing that occurs. Deuze (2007) points out that the work of game writers is often done by freelancers, while also suggesting that each department is run using top-down managerial structure. One reason this occurs is because of the complex nature of designing and producing games. However, it seems as though employees in the game industry are just as passionate about the work that they do, and there is still an aura of precariousness.

As technology continues to evolve, the video game industry must continue to realize the importance of convergence, especially within the mobile phone industry. Forbes provides us with credible information concerning Steve Jobs and his contribution to the game industry. The article disseminates results of a survey given to gaming professionals prior to an upcoming gaming conference in London. According to Forbes, fifty-three percent of survey participants voted the iPhone as a top five gaming product. iPhone (17%) beat out game devices like Wii (7%), Xbox Live (3%), PlayStation (3%) and Steam (2%). Additionally,twenty-six percent of attendees named Jobs the “most influential person” in games, which put him ahead of well-recognized pioneers like Gabe Newell (16%), Shigeru Miyamoto (7%), Tim Berners-Lee (4%) and Mark Zuckerberg (3%). The writer provides further statistics that help to back the aforementioned statistics, stating that Angry Birds has been “downloaded over 350 million times to date and now Rovio is developing Angry Birds movies and other games.” I must confess, I am one of the 350 million. 🙂

This article highlights several influences that Jobs’ has had on the gaming industry (i.e., iPad). This could potentially open up another sector, which fosters freelancing opportunities for small game designers (mobile apps). Moreover, the article provides somewhat of a foreshadowing into the future of the game industry. Great read!

-Isabell Rhenwrick-



2 Responses to “Steve Jobs’ influence on the gaming industry”

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  2. Thanks for sharing your thoughts. I truly appreciate your efforts
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